Friday, April 25, 2014

Racing Level: Final Beauty Shots

Here are some final beauty shots of my Sophomore racing level. Let's see what the next project holds in store.

Sophomore year DONE! Wow, only two more years left...

Monday, April 21, 2014

Python/MEL Script Ideas

We're at our final rite-of-passage in this semester's Programming class. This time, we're learning scripting, and gosh darn, it can't get any funner! For our last programming assignment, we need to create a scripted tool using either Python or MEL that can help speed up our work process. Here's a brainstorm list with a few ideas for that last tool:

1) A tool that can quadrangulate and triangulate meshes back and forth.
2) A script that allows you to generate stacked cards for foliage meshes (with a UI containing a selection of foliage types).
3) A tool that can mirror faces.
4) A tool that can select a line of uv edges once you've selected one edge.
5) A script that wraps a tube-like mesh around another selected mesh. Could be useful for ropes, decoration, and other possibilities.
6) A tool that, when choosing to split vertices, spaces out vertices so that they're easier to see and select.
7) A script that can generate abstract forms and shapes with good silhouettes.
8) A script that notifies you when you have an n-gon/flipped normals.
9) A tool that thickens texture seems to you can see where they're located in the model.
10) A script that produces cubes with cute puppy images every time you open Maya straightens faces to either x, y or z.

Speaking of coding, do check out this video. You might be surprised by the speaker:


That's all for now. More updates soon to arrive.

Monday, April 14, 2014

Game Trailers: Second Lap!

Our racing levels are done, and we're all off to create a trailer for the class. Which means: we're back to reviewing racing game trailers! This time I chose GRID 2's trailer. It gives enough exposition to environment and racing gameplay, as well as introducing a good deal of vehicle selection. Overall, it has a comfortable pacing: not too long, not too short, but just about enough time to give you the right amount of information on the game

More updates coming soon!

Friday, April 4, 2014

Particle Effect Final Image

Particle effect: Complete! Here's an image of the final product.

Final video coming soon! Stay tuned~